Although he may feel like lady luck played a huge part, it’s almost as if Australian actor Liam McIntyre was destined to be the next person to take on the iconic role of Logan Howlett, AKA Wolverine. Over nearly two decades, he’s cultivated a reputation as a hardworking, dependable actor and, similarly to Logan, possesses an unwavering sense of determination. He’s paid his dues. Acted in short films, performed on stage, had minor TV roles including a part in the Emmy-winning HBO miniseries The Pacific, and faced constant rejection along the way. And then came his major breakthrough in 2012, when he landed the lead role in the Starz series Spartacus: Vengeance as the titular battle-hardened warrior.
As McIntyre puts it during our Zoom call, getting the Spartacus role “didn’t make any sense at all” to him. It felt like an impossible dream. If anything, it signified a key milestone in a varied career which would traverse film, TV, stage, animation, and the video game medium. Following Spartacus, he has played the tough JD Fenix in the Gears of War franchise, Taron Malicos in Star Wars Jedi: Fallen Order, Aquaman and Captain Boomerang in DC animated films, and various characters on Family Guy.
What makes him so capable of portraying one of the most famous comic book characters in Insomniac’s new PlayStation 5 exclusive, Marvel’s Wolverine, is the unique acting experience he brings to the role. But it’s not just his experience; he also has an undeniable passion for the character that began in childhood. Yes, Wolverine may be known for unbridled rage and sneering ferocity. McIntyre, on the other hand, is anything but that given his humble, funny and charmingly upbeat demeanor. Yet he still has that same drive the reluctant antihero possesses. He’s managed to carve out a career in one of the toughest industries there is to make a name for yourself.
In Marvel’s Wolverine, the player is taken on an action-packed, globe-trotting adventure, all in the same universe as its Spider-Man series. In this bloody and original take on the character, Logan dons his cowl after having given up being Wolverine following his departure from the mutant task force Team X three years prior. He’s pulled back in to aid the team during its darkest hour as mutants are being hunted by the villainous captain of industry and scientist, Bolivar Trask.
There’s clear room for improvement if the developers get the chance to return for another installment, which feels like a distinct possibility given how well this first outing works. But after playing the game, which contains gorgeous visuals, fast-paced combat and cinematic set pieces, it’s a triumphant first foray into this world the team are building, and it doesn’t outstay its welcome given the game’s linear nature. Liam, meanwhile, manages to masterfully balance Logan’s savage and violent nature with his more human side. He did the role proud.
In conversation with 1883 Magazine’s Features Editor Cameron Poole, Liam McIntyre discusses Marvel’s Wolverine, how a year studying abroad in Ireland led to him getting the acting bug, Paramount’s upcoming Ax Battler series, and meeting the late, great Stan Lee.

Liam, thanks for speaking with 1883 Magazine. Just to start, this isn’t your first rodeo. You’ve played Aquaman, faced off against your friend and fellow actor Cameron Monaghan in Star Wars Jedi: Fallen Order, starred as JD Fenix in Gears of War and now you’re Wolverine. Did any of those past game experiences inform what you wanted to bring to Marvel’s Wolverine when you first took on the role?
Good question. I would say there’s no greater teacher than experience, I suppose, in many ways. So I’m lucky to have taken that path because this is one of the biggest and and one of the more daunting roles in terms of what’s available to any actor. So this has been a labor of love, but also a passion. You’re trying to ensure that you bring everything you possibly can to such a beloved character, and to have the ability to draw on the experiences of such other great games and in things in this medium has been invaluable. There have been a lot of lessons learned.
In Fallen Order, I was directed by Tom Keegan there, who’s a fantastic director. He really pushed me to be braver with choices to go, to try and craft more interesting characters in some regards, or at least remind me of ways to do that. Everything from morning warm up rituals that he would do in that game, and just trying to make exciting, interesting, dynamic choices, was so helpful. That experience, that tactile feeling when Wolverine came along, there were so many brave choices asked of. You obviously can do anything you want. Whatever you do is what you do but there were so many opportunities in the script where I was like: ‘well, you know what? Remember what being brave feels like. You can do something special here, hopefully’.
And then Gears of War was kind of where my experience in video games started, I mean I had done a Star Trek Online voice at some point. But they taught me what it was to do performance capture, what’s available to you in that space. I started in theater and then moved into film and television, and this is kind of like a joyful coming home where these two things link up. You kind of play to the cheap seats [laughs] and try to deliver a performance that could be captured on any scale in a black box theater where there’s at best some tubing which represents a horse, motorcycle, a giant building, or some robot.
The experience that you get in how to do a good job in that very specific sort of setup, was a great teacher. In terms of the way action works, you know what can and can’t be done with the head cams and all that sort of stuff. So you get a really great platform to make this job easier.
Can you walk me through missing the first audition for Wolverine and then turning up to the next audition the following day? Did you know exactly what the role was at that point, what did you do in the audition, and what did it feel like walking out of there?
It felt great [laughs].
These things happen sometimes!
They tried very hard, as they always do, as every company does, especially in games, to obfuscate and keep secret the very nature of this thing. However, this audition, the scripts that we had, whilst the character names were all changed and the situations were changed, he was still an angry man. When he got angry enough knives would shoot out of his hands, and I was like, ‘I mean, I’m going out on a limb here, but is that Wolverine?’ And they’re like: ‘we can’t tell you, sir’ [laughs].
So going into it, I was on the plane trying to learn the lines because I was flying in from Australia that day to LA, and it just happened to be that they had the audition then. On the plane, there were some problems with the landing and I was like ‘of all days, not today’. I was talking to my agent, being like, ‘this can’t be happening’ and they were like we ‘won’t be around by that time’. It was brutal. But then they called back later and were like ‘we have got this one last slot we can slide you in, and good luck to you’.
It was a stressful place to be coming from, but I was never so foolhardy to think that I would ever get a job like Wolverine. You go into these things and it’s a story, you can say you tried out for it. I didn’t feel like my calling had passed, and the job I was destined for had passed me by [laughs]. It was something cool to have tried out for. In the interim, it worked out well, as I got to talk to my acting coach, who really cemented in my head there’s so many ways to portray Wolverine, and Insomniac tends to work towards a grounded, kind of believable character.
As much as I was like “well, do I go for a more caricatured, more animated performance, and all these sorts of things?’ We bounced around ideas, and he convinced me that the right choice was to be me. To be the most human Wolverine, for want of a better word. I’m glad because I went in with that. Everyone was a delight. There was a panel of 12 people that felt like a musical theater audition, which is also a very stressful thing to walk into. And then did a nice cool scene, it wasn’t tense, it was a familial scene.
I don’t think it is in the game. They obviously do dummy sides and things like that. But the spirit of it was in the game and certainly the relationship was in the game. I think it was Mystique actually, whatever she was called at the time. It was good. It was an audition I got through a couple of times. I think three or maybe four rounds.
As an actor, you’re like: ‘okay, well, they don’t hate me. They weren’t like, thanks very much, see you later’. So that’s good. And then I remember trying to wisecrack and be like ‘if it helps, I’m Australian. I don’t know if that’s a requirement these days, and got a chuckle. And then I guess the moment that I was like, ‘oh, is this possible?’ was the dialog director Chris at the time was like, ‘hey Liam, just before you go, could you come over here and do just just some voiceover as well, It’s not not part of the the audition, we just want to hear what it would sound like because obviously a lot of the game, as you would know, is just in the booth, it’s not this motion capture performance stuff’, and I was like, yes, I do know that.
The feeling for any actor of walking out of a room and being told, ‘oh, hang on one second’, is a pretty delightful feeling because it’s that feeling of doing a good job. In and of itself, in a sea of no’s, those kinds of feelings are hard fought for and delightful. Then there was a months and months of waiting and hearing all these various rumors about what was happening behind the scenes, which may or may not be true, very stressful. And one day you get a call. But being called back to do that extra voiceover section for five minutes felt pretty incredible because you just thought, just maybe, and here we are.
You grew up with the character from the age of 13 through the animated show, so you’ve been a fan of Wolverine for a long time. Obviously, you’ve been working with the talented team at Insomniac and have a script to work from, but what did you specifically want to portray or get across to the player through your take on Logan?
You are well researched, goodness gracious. That’s one of those tricky ones. I’ve thought about that, and I just want Logan himself to feel familiar in the sense that you feel like the fantasy you walk into. Video games are unique in that sense that they can really transport you. You’re not just watching what a character might do in a given set of circumstances, but you’re given that ownership of a character. So in that sense, I share being Logan with whoever’s playing the game. That’s kind of the dream.
You want the player walking out of it and going, “Hey, Liam was good, I actually felt like Wolverine’. It’s a little different to… if I was walking into an X-Men movie, I would want to see the coolest X-Men there are. Whereas in this, I don’t necessarily want that. I want players to feel like they’re Wolverine. But in terms of what that means in performance, it’s hard to say because as I’ve gotten older, I try really hard not to think outside-in performance-wise, like how will people see this. For me, it was more like doing the work. I know about Cal Dodd and his Wolverine performance in X-Men: The Animated Series, and Hugh [Jackman] is obviously iconic, and Steve Blum. You watch these guys do their work, and how they do their work, and what that tells me about who Wolverine is, why he is and what’s important to him, and then you obviously go through the comics and layer that in. So that’s where it all starts.
The most important thing you get is the script, and our script is incredible. It’s a gift for an actor, and then you try to fit the ‘me version’ of it in. I hope players feel that pull that Logan has to that feral nature of his, the way he is pulled towards this rage-filled animal that is both extremely useful and horrifically dangerous, and can cause him all kinds of emotional harm and physical harm to others. And then I want players to feel that man or mutant, as it were, that is hopeful that he can make a difference, he can be something that matters.
For all his gruff loneliness, there is something in him that wants to believe he can be better. And I like that as a person that through all of our struggles in life, of which he has many, but all of us have some, you keep getting up off the canvas because you think maybe there’s a little bit more out there. It’s not any particular thing I want people to take away from Marvel’s Wolverine beyond the experience of ‘I had an idea of Wolverine, and I got to be it’. I do hope my performance adds to that and lends to that in a sort of quintessential experience.


Next year marks your 20th anniversary since you first started acting in short films. How does it make you feel when you look back on where you started in the industry compared to where you are now? You’ve persevered in a very tough industry and traversed TV, film and voice work so far…
Oh man, yeah. I’ve thought about that a lot. I mean, first of all, yes, it’s fun to be hideously old.
You are not old at all [laughs].
It’s staggering. Look, as a kid, I didn’t think about acting. No interest. It never occurred to me, it just wasn’t even a thing. I wanted to be a painter, that was my thing. I wanted to be an artist. And then my dad was like, ‘well, that’s a silly thing’. He was just like he’ll, he’ll figure it out and then when I didn’t, he was like, ‘we should probably have a chat’ [laughs]. And so he talked me into getting into commerce and business. Mum wanted to go to Ireland as a part of a family legacy thing with my stepdad, that’s a whole story. But there was a study abroad opportunity in Ireland, I went there, studied commerce and arts for a year over in Cork.
There was an Irish guy who tricked me into acting. That is also a long story, but basically told me about a character in a Shakespeare play, and I was like, “Oh, I’ve heard of Shakespeare. That seems interesting’,I was trying to make friends. I was like”I don’t want to be an actor though. I’d be terrible at it’, and he talked me into doing it. He said it was only one page and he leaves at the end. So I was like ‘all right, if it helps you out’. It turns out the character also comes back straight after that page and is in this five-hour play as the lead character.
That didn’t go awfully well for Liam, who didn’t know how to act or know anything about it or how to learn lines. That was a nightmare. But there was a day where it all changed, and it all worked out on stage during that show.I was like, ‘oh my god, I’ve never felt anything this exciting’, and I wanted to be an actor from then. Sorry about that dad [laughs].
But I was a chubby kid, I was sort of a weird combination of like an extrovert without much self-confidence, it was a weird combination of things. So I never really thought…I remember having a dream that one day, if it all worked out, maybe I’d be like the best friend in some romantic comedy, and that would have been a delight. Like you said, I tried to do short films and stage plays to the old grandmas falling asleep in the front row for 50 people and stuff like that, and it was delightful. And then one day I got a call from someone saying we want you to be Spartacus.
Suddenly I was the lead of a television show, and that didn’t make any sense at all. It felt impossible. I had an acting coach that was trying to talk me into losing weight and getting fit because one day you might have to walk around with your shirt off, and I was like, ‘don’t be stupid! Like that’s the dumbest thing I’ve ever heard’. And sure enough, this first job was like, well, guess what you will never be wearing again… a shirt! I was like, ‘oh Christ’. And so I had to train, do all these things, and then I was on this roller coaster. And like you said, acting’s not an easy profession. I sort of came out of Spartacus, going, well, is that it then? Am I just successful now? Have all the old yellow brick roads come to stay?
And no, it was still hard, I still had to do all kinds of things and I guess it’s been 14 years between Spartacus and now Wolverine. Even that’s a staggering miracle because after Spartacus I was like I’ll never get another job, that’s it, we did it. And then here’s Wolverine, one of the coolest things I’ve ever done. I was a very nerdy kid, before I even wanted to be an actor, as a kid, I thought Wolverine was so cool. So to sit here now, all these years later, it is beggars belief. There’s not a day that goes past that I don’t remind myself just how much none of this should be possible and how lucky I am.
Looking back on those little short films that I did with my mate that I still still hang out with, we talk about it. I just did the most incredible thing, where the person I used to work at the movie cinemas with in Australia is now a reporter for video games, and he interviewed me for Wolverine. That’s staggering. We used to joke about The Office and stuff back in the day. It’s been a journey.
I try to spend enough time going: ‘Hey, you’re a lucky man. You’ve done some pretty cool stuff’, and that’s thanks to cool people like Insomniac and Sony that give you these opportunities. Hopefully with some skill that I can deliver a good performance and all that. So yeah, I’m a lucky man
Thank you for sharing, I do appreciate it. The thing is it’s not just luck. It’s determination, it’s the grit to go out and do these auditions, it’s talent as well. There’s many different factors that come into play.
To that end, I remember I never got any auditions, and then Spartacus came along. So the weirdest thing happened after that was I got to America, and then I got the pilot season, and there were hundreds of auditions. I was auditioning five times a day sometimes.
The reality of it was that just meant you got endless no’s, which meant there were non-stop people telling you you weren’t the right fit. It required an incredible amount of resilience. Even after you’ve been in the biggest job you could ever dream of, to just be like, ‘wait, no, you still have some form of talent. You might be still okay despite nobody saying yes for months’. It’s staggering how much you have to have some fortitude in this business.
There’s another exciting project coming up, Golden Axe. What led you to sign onto the animated adult comedy series based on the classic Sega arcade game? It premieres on Paramount+ tomorrow.
If you’ve gone through the old IMDb, I don’t often get an opportunity to be funny. I can be funny in different roles, in moments, and that’s fun. But consider that kid I talked about, the one that was like, “Oh, you’ll be the best friend in a romantic comedy if it all works out’. He never got to really get a Guernsey, I guess [laughs]. You know he’s sort of like, “Oh, I’m like a serious action actor. That’s fascinating’. And so when I did this audition, first of all, I’m a big nerd, so I’m like Golden Axe, that’s cool.
It’s from the guy that did Star Trek: Lower Decks, Mike McMahan. So I thought it would be very funny. I did an audition, and one of the most staggering things was when the showrunner Joe was like, “Hey, can I have a chat with you? And we’ll go through the voice and we’ll do some more stuff. I really like it’. I was like, “you sure for me, this guy? Oh, it’s a funny job’. I was kind of blown away that I did a funny thing, and people wanted to see more of it. It was great.
And then he liked it, and the team asked if I would like to do the role of Ax Battler, the big old muscle bound brute. It was one of my first chances to really be in something funny. Futurama is one of my favorite shows, and after I got Spartacus, I had to go to Comic Con, and then as part of that, I was walking around, and the whole cast of Futurama was meeting people. I got to meet all those guys, and some of us are buddies now, which is staggering. But I got to be like, ‘oh, this is a full circle dream’, I got to be in an animated comedy series. It was kind of the biggest little bucket list item I had, to be in something like that.
Again, these are things that I would never have thought would have happened. The show is hilarious. The cast is fantastic. The team is great. I’m really glad that it has found its home and it’s coming out soon. It’s a blast. What I like about it, you don’t have to like the game, it’s just a funny show. But if you like the game, then there are so many inside jokes, it’s a real riot.


What comes across is that you have a genuine appreciation and interest for the roles you take on, both in acting and gaming. You’ve also been such a busy person outside of your main projects, from a home renovations blog with your partner to creating a card game called Monster Lab, and then raising a family. Such a lust for life! How do you manage it all?
Don’t ask my wife that question. I think the answer is he doesn’t answer. No, I think the most correct answer for that is earlier this year, I was like, ‘yeah, we’ll see if I have ADHD’, so I did a test that they were like, ‘you’ve got plenty of it’. So that’s probably the real answer to that [laughs]. I don’t know, I just like thinking about stuff, I like doing things, I like being stimulated. Erin [Liam’s wife] is very stylish, she’s an opera singer by trade and she’s profoundly tailored. With kids, it was more challenging to do tours and all that business, so she ended up gravitating towards designing houses as you do, and I have from Spartacus learned how to lift weights. So I’m like, I can carry things for you. It worked out in perfect harmony.
With board games, I’ve loved them for decades now, good Lord. I thought I might try my hand at doing that. Funny enough, I’m doing one right now, trying to make a Christmas game called Secret Santa which we will be kickstarting in two months or something. Adding kids to the mix certainly made some of these wild fantasies more challenging. But because the thing about kids, and certainly my kids, it’s all I just want to do now. They’re the best and I just want to spend time with them. Harrison and I are starting to continue a long tradition of having wild crazy ideas that you probably should just let go of. I think we’re building a pinball machine. He wants to make a video game, so I’ve got to learn C++ I guess. He’s full of great ideas.
I never don’t find time for them. Scarlett is cool, so more like mum. Last I saw her, she was playing an out of tune Bluey guitar with sunglasses, looking like Taylor Swift and I was like, ‘look goodness, what have we got on her hands here’ [laughs]. So in terms of finding time to do all these I think the correct answer is I don’t but I do them anyway.
Okay, picture this: it’s 8:05pm on October 13, 2015. Someone tweets you saying they’re very honoured to have you appear at their forthcoming convention. It’s only bloody the late, great Stan Lee. Did you end up meeting him there, and if you did, what do you remember about that encounter?
Yeah, I did. There are a few moments in my career… I got to do a film with John Cleese, and I grew up watching everything he did man. He ended using a fat suit, and he ended up doing the fat man sketch just off the cuff from Monty Python’s The Meaning of Life. And I just couldn’t believe it was actually happening. Then we were going to Stan Lee’s comic con in California and Stan sent that message out. I got to meet him, obviously that was that was a prize that everyone had. I was stunned, he was such a legend.
I was just conscious that meeting him was what everyone wanted to do, and having been in this business in a far less exemplary capacity than him, I was aware and had a taste of what that felt like. In my world. It’s a delight, you have someone come up once a week or once every couple of weeks and go ‘are you that guy from that thing’, and you are like ‘I am from that thing’. But Stan Lee had a line of 300 people all the time at the convention, just wanting to meet him. He was so kind and so nice, so I was just grateful to be like ‘hi, I don’t want to take your time as everyone wants to take your time’. That’s a hard life to live up to, to be the Excelsior man for everyone that has a dream, for everyone who has seen all of your amazing work. It was an astounding experience, but it was strange seeing so many people all seeking that experience. And this older man in the middle of it was giving everything to these people so delightfully with such heart.
I was grateful and awed to have a moment with him, but I didn’t want to have too many simply because I felt like he’s already done his time, he’d done the work. I was very grateful. But yes, it’s truly one of those stories you’ll take forever and you’ll be able to tell your kids, kids, if you look through a comic history, there was a man that started all these things you love, I met him once. Yeah, it’s a wild life.
When you’re working on big projects, there’s always an element—or legal obligation—to be secretive. Could you recount the moments when you told your wife Erin, your children, and your dearest friends and family the news that you were going to be the person to take on Wolverine next? Who was the first person you told, and what was their reaction?
Well, my wife. she’s an extension of me, she knew immediately. It’s all top secret, but she helps me with every audition, she’s always there, and has access to my emails. she’s she’s always so proud of me, and I mean the reason I can act and do any of these things is because of her. I can’t say enough, nice things about her. It’s been four or five years, Harrison would have been just over two. Cautionary tale, I was like a two-year-old will be able to keep my secret, who would ever believe a two-year-old. But of course he was like, ‘daddy Wolverine’. No secrets who were ruined, thankfully. It becomes a bit of a dance with your friends.
I got told something really good in Spartacus about all of that stuff by Chloe Smith, who was a producer there and one of the earliest things she said to me, we sat down in a room, she said ‘alright, you’re an actor in a thing now, so let me have the number one on a call sheet and I’ll give you the talk’. She was basically like ‘don’t make it someone else’s problem’, you know. So don’t tell someone a secret you’re not meant to tell them and then be I didn’t keep my secret, so now It’s your problem to keep all of our secrets. Of course you’re excited, of course, you want to tell your friends and all that sort of stuff but don’t because now it’s their fault now, it’s their burden to carry.
It was an interesting way of looking at it, because obviously your instinct is ‘I’m in the coolest thing ever, I want to shout it from the rooftops’, but I couldn’t do that for four years, that’s hard. It sort of didn’t feel real. It wasn’t until that first trailer came out that I was like ‘it’s a real thing’, and then you’ve got friends being like, ‘how could you’ and you’re like: ‘It’s my job, I’m sorry’. I have kids that get to say that their dad is a superhero, which is just absolutely mad and and my wife’s always supporting me and making sure that I can get to all these responsibilities that I have to do, and she’s so proud of me. And that’s amazing.
Like I said, I got to do an interview with my friend. So, it’s a joy, I’m very lucky, as I’ve said probably too many times.



I’m going to ask two things: what do you think made the most interesting boss battle in the game and what is your favourite suit in it as well?
It’s funny, actually, because this interview has been done before the release, I haven’t got to play a lot of the boss battles because they were still sort of in development when I last properly played the game sic months to a year ago.
They’re all great for different reasons, but the final boss, I mean, as all games should be, I think is ingenious, spectacular and such spectacle. So I will allow players to discover what that is. It’s a pretty cool surprise, at least for me. but my favourite suit is the X-Men 1997 Animated series suit because that’s where I first met Wolverine.
It’s a joy to jump around in all of its cell shaded glory, even though its less me than ever, which is somehow good if you have a bit of an escapist fantasy. It’s a joy to connect those worlds for me, from the very first experience I had of Wolverine to this crazy madness [laughs].
I’m very aware you have no idea on future plans for Wolverine. But as a fan yourself, where would you like to see Insomniac’s take on Logan go next as the world continues to build with all these characters and maybe a certain team…
This is a very unsatisfying answer, but yes. I’ve read a lot of X-Men now and Wolverine now, so I know the lore and the possibilities very well. There are a tonne of people I’d love him to meet and hang out with just to see what those dynamics are. Based on the end of the game. I think there’s a very clear possibility for where things could go. But here’s the thing, Walt Williams and his writing team delivered such an interesting story that was so surprising, so spectacular, and so beyond anything that I’ve dreamed this game would be possible of in terms of its twists and turns, its dynamics and relationships. I don’t even want to think what’s next, because I want Walt to call me up one day and say, ‘guess where you’re going next’. He will have spectacular ideas that I could not dream of.
Of course, I have thoughts about what if he meets Nightcrawler, Magneto or Remy Labo or what if he goes here or does this. But it won’t be as good as what Walt does, that I’m sure of.
And finally, what would you like to manifest for your career and personal life next?
I don’t know, like I said I had dreams far more limited than the things that I’ve been gifted in my career. I’ve got two delightful young kids, I would manifest being with them as much as I can. I did tell the guys if Wolverine is the last thing I ever got to do, it probably won’t be, but if it was, that’s fine. This is a bigger dream than I’ve ever dreamed. I couldn’t dream this big, it wasn’t possible. As far as what else I could manifest, I would do an English period drama, let me know if Batman’s available, I think I missed Bond that’s probably not happening.
Wolverine has been a gift. Not just because it’s one of the coolest things I’ve ever been able to portray, it was one of the most fun things to do. But it’s also been so accommodating, it’s allowed me to be with my kids, I would go to set, come back and I would see them in the morning and at night. If I had a kid’s recital or something, they’d moved the dates for me and most films don’t do that. So whatever lets me be a good dad, that will do. And one day if I get to be Wolverine again, that’ll be a wonderful thing too.
I’ve had more dreams than I’ve even dreamt, so I don’t know where to go [laughs]. I’m the luckiest man around, both at home and professionally.
I know you’ve done a lot of interviews over the years but thanks for your time today, Liam. It was great to chat.
It’s a pleasure man.
Marvel’s Wolverine is out today exclusively on PlayStation 5 and PlayStation 5 Pro.
Interview Cameron Poole
Photography David Zaugh




